Badges are digital shareable recognitions that are being used by the Open SUNY Center for Online Teaching Excellence (COTE) to acknowledge, commemorate, recognize, endorse, honor, award, validate, certify and authorize various activities, behaviors, events, individuals, and accomplishments.

Open SUNY COTE is designing sets of badges that document membership in the online community of practice, level of engagement in the community, and online teaching competency. The badging system is tied to the Open SUNY Fellow roles, is designed to guide development as online practitioners from novice to master, and supports networking, sharing, and mentoring across the entire community of online practitioners. The badging system supports and reinforces a culture of continuous improvement in online teaching practices and course design, provides recommended learning paths and levels, and promotes opportunities for various types of community engagement. 

This group is for those interested in discussing badging in professional development in general, and for those interested in discussing the Open SUNY COTE badging program.

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Latest Activity: Mar 4, 2021

Discussion Forum

Let's continue the conversation about badging!

Started by Alexandra M. Pickett Jun 1, 2016. 0 Replies

Do you have any questions, comments, or ideas to share about the use of badging, or how Open SUNY COTE is using badges to honor membership, certify competency development, and recognized…Continue

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Comment by Jeremiah Grabowski on March 14, 2016 at 9:59am

On behalf of the Graduate School of Education at the University at Buffalo, I’d like to invite all SUNY COTE members to attend our one-day symposium and workshop event, the Conference on Meaningful Gamification, on April 15, 2016.

As professors and instructional support staff we are all searching for ways to motivate and engage our students. At times it is disheartening when our best efforts to motivate students are unsuccessful. You may have even said to yourself, “how do I connect with these students?”

On the contrary, games have an almost universal ability to engage and captivate the attention of those who play them. What if there was a way to take the motivating aspects of games and bring them into your classroom? To be clear, this is not about playing games. We will not be discussing how Math Blaster is used to teach Math. We will be examining how to apply empirically studied methods to increase student’s intrinsic motivation to engage with and ultimately complete your course. 

I would appreciate if you could distribute this message and the attached press release to your faculty who may be interested in attending.

The conference will be held on Friday, April 15, 2016 in the UB Center for Tomorrow. The morning session (9am-noon) will consist of presentations from leading researchers and practitioners. The afternoon workshop (noon-2pm) will be a hands-on session where participants will develop their own gamified activities. Lunch will be provided to those attending both sessions. The event is free of charge but registration is required.

Link to register:

For more information please visit our website:




Comment by Jeremiah Grabowski on January 12, 2016 at 11:45am

Just one more thing to add. Registration will open in early February. I'll keep everyone posted.

Comment by Jeremiah Grabowski on January 12, 2016 at 11:25am

Hi folks, if you're interesting in badging and Gamification UB is going to be hosting a free, one-day symposium and workshop event. Details below:

The University at Buffalo’s Graduate School of Education (GSE) will sponsor a one-day symposium and workshop event, The Conference on Meaningful Gamification, on April 15, 2016. This event will bring together gamification scholars, researchers, and enthusiasts, from across the Northeast to discuss the benefits of gamification in education. 

The scheduled panel includes Drs. Sam Abramovich, Fred Aebli, and Scott Nicholson. Abramovich is an Assistant Professor in the Graduate School of Education at the University at Buffalo. His research is devoted to finding and understanding the learning opportunities between the intersection of the Learning Sciences and Emerging Technology. Aebli is an Instructor and Internship Coordinator in the College of Information Sciences and Technology at the Pennsylvania State University. He has previously presented on his experiences creating engaging learning environments using gamification techniques. Nicholson is Professor and Director of the Game Design and Development program at Wilfrid Laurier University in Brantford, Ontario, Canada.  He also directs the Brantford Games Network and the BGNlab, which brings together students, community members, game companies, and organizations that support learning to create transformative games.

The Conference on Meaningful Gamification will be held on April 15, 2016 in the Center for Tomorrow. The morning symposium will begin at 9:00 a.m. and runs through 12:00pm. The afternoon workshop will run from 12:00pm until 2:00pm. Refreshments will be provided. The event is free of charge but registration is required. 

Visit our website and follow us on Twitter for more info. P.S. we love retweets :)



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