Gamification in the Classroom


Gamification in the Classroom

Jeremiah Grabowski, instructional designer at the SUNY University at Buffalo, presents "gamification in the classroom" • To Identify the principle characteristics of games and gamification, and
• Discuss how gamification principles can be integrated into education

Members: 5
Latest Activity: Mar 4, 2021

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Started by Jeremiah Grabowski May 14, 2015. 0 Replies

Hi all,I hope you enjoyed the presentation. It seemed like there were a few members of the audience who had some experience with Gamification. I would love to hear what you're doing, or if you're…Continue

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Comment by Jeremiah Grabowski on January 12, 2016 at 11:45am

Just one more thing to add. Registration will open in early February. I'll keep everyone posted.

Comment by Jeremiah Grabowski on January 12, 2016 at 11:28am

Hi folks, if you're interesting in badging and Gamification UB is going to be hosting a free, one-day symposium and workshop event. Details below:

The University at Buffalo’s Graduate School of Education (GSE) will sponsor a one-day symposium and workshop event, The Conference on Meaningful Gamification, on April 15, 2016. This event will bring together gamification scholars, researchers, and enthusiasts, from across the Northeast to discuss the benefits of gamification in education. 

The scheduled panel includes Drs. Sam Abramovich, Fred Aebli, and Scott Nicholson. Abramovich is an Assistant Professor in the Graduate School of Education at the University at Buffalo. His research is devoted to finding and understanding the learning opportunities between the intersection of the Learning Sciences and Emerging Technology. Aebli is an Instructor and Internship Coordinator in the College of Information Sciences and Technology at the Pennsylvania State University. He has previously presented on his experiences creating engaging learning environments using gamification techniques. Nicholson is Professor and Director of the Game Design and Development program at Wilfrid Laurier University in Brantford, Ontario, Canada.  He also directs the Brantford Games Network and the BGNlab, which brings together students, community members, game companies, and organizations that support learning to create transformative games.

The Conference on Meaningful Gamification will be held on April 15, 2016 in the Center for Tomorrow. The morning symposium will begin at 9:00 a.m. and runs through 12:00pm. The afternoon workshop will run from 12:00pm until 2:00pm. Refreshments will be provided. The event is free of charge but registration is required. 

Visit our website and follow us on Twitter for more info. P.S. we love retweets :)


Comment by Jeremiah Grabowski on June 24, 2015 at 10:47am

Our research team has just created a twitter account for our Meaningful Gamification research. Please consider giving it a follow: @MEGA_ACADEMY_UB 



Comment by Alexandra M. Pickett on May 13, 2015 at 12:25pm

"Gamification theory, when properly applied, has the potential to improve many fields. Marketing, fitness and education are all areas where gamification has been successfully applied and garnered attention. But what exactly is Gamification? How does it work? And how can it be applied to the classroom?

Gamification is one of the latest educational buzz words being thrown around.

This presentation seeks to cut through the noise and pull the answers from peer-reviewed research. The content of the presentation is a compilation of recent research on gamification.

This presentation seeks to:
• Identify the principle characteristics of games and gamification.
• Discuss how gamification principles can be integrated into education.

We will finish the presentation by discussing how to implement a game-based learning framework. I hope the presentation will spark an interest in others who want to collaborate to develop a tool which will help faculty develop their own gamified activities." - Jeremiah Grabowski


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